﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 共用锚点，包含信息：该锚点属于哪几个组的哪几个锚点
/// </summary>
public class SharedAnchor : MonoBehaviour
{
    public Vector3 Position { get; set; }
    public Color Color { get; set; }
    public int Order { get; set; }
    public Dictionary<AnchorGroup000, List<Anchor>> SharedAnchorDict { get => sharedAnchorDict; set => sharedAnchorDict = value; }

    private Dictionary<AnchorGroup000, List<Anchor>> sharedAnchorDict;

    private void Start()
    {
        Position = transform.position;

    }
}